TROPHIX is a graphical ecosystem model that can be used in applications and installations of knowledge transfer and digital games with a demand for a reality-oriented design of the environment. It simulates interactions between individual elements of an ecosystem, simplifies their representation and enables users in museums, schools or digital games to experience the sensitivity of ecosystems.

Users can change the ecosystem as they wish and feel the effects of their actions in real time. Whether urban forest, fallow land or swamp: TROPHIX is able to simulate any ecosystem.

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Features:

  • Representation of multiple trophic levels - Producers, Consumers & Destructors

  • realistic feeding networks - Plant-animal relationships, age, reproduction, resource availability.

  • Real-time simulation of external influences - parameters changed by users affect the environment in real time

  • Provision of scenarios - With regard to ecosystems of particular social interest, the users can be provided with scenarios that mediate between current and future use as an orientation.

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Keeping a long story short:

TROPHIX is currently still in development. We plan to complete it in the fourth quarter of 2021. Since we like to develop TROPHIX as closely as possible to the needs of our customers, we are open to cooperation. You become part of the development of TROPHIX and can adapt the software to your needs at an early stage, we get valuable feedback on how to improve the software.
In view of the growing challenges of the climate crisis, environmental education is also coming back into the focus of social debate. TROPHIX can demonstrate the vulnerable character of ecosystems, but it can also showcase nature's creativity in dealing with change. Various installations are available for this: from the small display-bound play station with predefined scenarios to the interactively designed room with parameters and scenarios adapted as required. To enable a realistic implementation of ecosystems around the world, we work together with local environmental associations.
The optimization of TROPHIX for schools is on our roadmap, but only becomes relevant after all core functionalities have been completed. In order to optimally adapt TROPHIX to the needs of school students, we are currently still looking for cooperation partners.
The idea for TROPHIX came to us while playing. In our perception, non-player characters (NPC) are too often misused as cannon fodder. With TROPHIX we want to enable a different kind of interaction: NPC have a life of their own and are related to other living beings. Accordingly, the actions of the players should be able to have positive, but also negative consequences. We therefore understand the environment in computer games as an ecosystem, and with TROPHIX we enable one
At this point in time, we cannot give any precise details about the license model.

Gamestudio from Leipzig, Germany

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